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Participate in Pegasus II, the Microsoft Real-time Internet of Things experiment from the edge of space

When you dream of state-of-the-art, real-time Internet of Things (IoT), what do you imagine? Do you imagine open and distributed systems where system components and subsystems communicate without physical boundaries to form a holistic system that can achieve a specific goal? Do you imagine convergence between digital and physical systems so that the combined system is agnostic about its components—whether digital or physical?

Or, perhaps real-time IoT system actors one-day processing discrete information in the context that is observed so that outputs can be produced? (A theory consistent with our understanding of theories and the applied mathematics of systems.)

A unique user experience from the edge of space

If you have imagined any of these possibilities, Microsoft invites you to participate in the experiment of Pegasus II, slated for launch the week of February 22, 2016. Born from multi-year research findings that resulted in creating open and complex systems with real-time communications, you’ll be part of exploring a system that could span geographical and physical boundaries and leverage powerful digital processors. You will explore a new generation of systems with new capability to bridge the digital and physical worlds. Specifically, you’ll:

  • View real-time telemetry
  • Communicate to spacecraft during flight
  • Receive text messages from the craft as it reaches milestones
  • Witness the live launch and view flight video (eye-in-the-sky)

Want to learn how? Simply, sign up for text message flight notifications and Pegasus II will text your phone when it begins its ascent. You can then view live video and telemetry at the research team’s website, and you can download the mobile applications to your phone by searching for “Pegasus Mission.” Or, follow on Twitter @PegasusMission.

Background of Pegasus II experiment

The advent of the Pegasus II experiment is based on the earlier Pegasus I experiment created from Microsoft Research Project Orleans. Orleans began with a team of researchers aiming to explore possibilities and the challenge of simplifying and generalizing communications between heterogeneous and fluid system actors. In this experiment, researches explored whether or not they could produce reliable, low latency, linearly scalable, high throughput, and economical operable solutions.

For more information visit https://blogs.msdn.microsoft.com/msr_er/2016/02/22/participate-in-pegasus-ii-real-time-internet-of-things-experiment-from-the-edge-of-space/

Source: Microsoft Press Center

StonyArc

Frederik De Breuck is better known as Stonyarc (GamerTag). Next to writing and maintaining his personal blog he is the owner of xboxlivenation.com and stonyarc.com . He's also Microsoft MVP (Most Valuable Professional) since 2010 and works as Presales Director for Fujitsu Belgium.

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